Patch 45

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REINCARNATION REPORTING ————— You may now obtain your current reincarnation progress by going to the reincarnation books in the Hall of Genealogy. State ‘I wish to be informed of my reincarnation progress.’

This will also turn on reincarnation reporting permanently for that character.

There is a note at the end of every book telling you about this option.

NIGHT ON THE ISLAND ————— The Ko’catani Jungle now vastly changes at night.

Birdsong stops at dusk as a sort of subtle warning. (dusk is 3 meridian hours prior to night, sky goes dark blue)
Once night hits, it gets much darker, and the music and all animal noise stops.
The Trading Post gate closes and does not reopen until dawn.
All jungle mobs are ‘deadly’, meaning they glow red & have increased damage and offense.
All jungle mobs gain 10 levels. Dragonflies, Avar Warriors, and Shamans go to 130, Chieftains go to 145, Kriipa go to 160.
Cold damage won’t work nearly as well as it did during the day.
The purpose of these changes is to extend the building potential of the area and offer an increased risk + increased reward phase. It also looks awesome. Be sure to check out the details by right clicking on the ‘night in the Ko’catani jungle’ icon in your Area Effect section.

ITEMS —————

SotHs & Ao3s no longer give vigor when mobs die. Swords now give health and Amulets give mana.
A little discussion about this: when we reactivated the necromancer scenario, we wanted to be faithful to the scenario people loved. However, monsters have gotten MUCH stronger since those days, and the vigor these items give depends on monster difficulty. When I tested it, the sword was giving 60, 80, or even 100 vigor for a single kill. Simply WOW. We have not been balancing any spell or skill around this insane amount of free vigor. In fact, an integral part of feeling like your character is a Demon or an Orc or a Human is how much they can eat and/or rest up to. Soths / ao3s nuked the entire vigor system. So, instead, they’ll give health and mana on a divisor of 10. If the sword was going to give you 100 vigor before, now you’ll get 10 health or mana. It’s still pretty strong. It’s not just totally nutso insane. A little word about how these things are calculated – you get triple bonus from killing a mob yourself. So a boost from someone else killing it is much less.

Berserker rings now last forever. As a reminder, they no longer have an offense penalty, either.
Currently, they add 1-4 melee damage. That’s finely balanced against rings that offer substantial defense or resists. There doesn’t seem to be a reason to keep them short-lived.

SPELLS AND SKILLS ————–

Flame Dash and Lightning Strike no longer have a skill requirement.
You can buy them like normal Faren 4 and Faren 6 spells. However, you’re still going to need weapon skills to actually land a hit with your weapon when you Lightning Strike.

Holy Shield
There is a new Shal 6 spell called Holy Shield. There is an associated quest chain for this spell. To begin the quest chain, go to the Shal’ille Temple and purchase Portal of Life (or have it already and go there). Holy Shield creates a weightless shield in your inventory that you can’t drop or trade.

It has ilvl and stats based on spellpower of its creation and your karma. At 100 karma and 99 spellpower, it maxes out at 100 defense and 10% weapon resist and 10% magic resist. It also has space for shard mods. At 100 karma and 99 sp it is ilvl 200. This is the best shield in the game, but reserved only for masters of Shal’ille. It has new graphics and will wow your friends.

Holy Shield costs roughly 60 mana and 100 vigor to cast, as well as 10 polished and 10 holy fragments.

All Jala songs now properly change the area music. This doesn’t change who is affected by the songs.
Jala songs have a new ability: persistence. This means that you can enter and exit rooms without the songs canceling.
The only time songs will cancel upon changing rooms is if they’re offensive songs and you’re entering a no-combat area.

Wearing a Jala Necklace will change how your Jala spells operate. Instead of draining mana on a periodic basis,
they’ll reserve a portion of your maximum mana in a similar way to sorcery’s spirit link. HOWEVER, Jala has always been strongly themed in tandem with mages and high mana. For that reason, Jala songs reserve FLAT amounts of max mana equal to their drain * 1.5 so that chars with high mana have best use of them. For example, Mirth reserves 30 mana, while Rejuvenate reserves 120. Songs reserved in such a manner never stop, even if you rest. They only end if you logoff, die, cast the song again, or take off your Jala Necklace. Lore-wise, this is because the Jala necklace itself resonates with your song, so you don’t have to constantly sing it. You’ve put your mana into the necklace to maintain the song for you. You can reserve personal enchantments with Sorcery’s Spirit Link and songs at the same time. If you reserve personal enchantments such that you don’t have enough mana to reserve a current jala song anymore, the song will revert to a normal song with a normal drain.

If you sing a song then put on the necklace, that song will remain normal. It won’t change to reserved.

New Jala song: Dispassion
Dispassion acts like mirth and melancholy, adding offense and damage against neutral enemies.

Mirth, Melancholy, Dispassion
All three of the songs now depend upon spellpower. Right click their descriptions to see what they add. At 99 spellpower, they add 100 offense and 1-5 damage against the proper karma enemies. Previously, these songs gave the same bonus at any spellpower.

Crystalize Mana
When you learn(ed) Crystalize Mana, you restructure(d) your spiritual mana flows into a crystalline pattern. For that reason, knowing the spell makes you immune to certain types of mana drain, such as that employed by Xeochicatls.

Sorcery
Similar to the Crystalize Mana change, the knowledge of Sorcery requires tattoos and altered mana flows within the body. For that reason, having sorcery tattoos makes you immune to certain types of mana drain, such as that employed by Xeochicatls. This is something the ancient sorcerers of Biskalane devised quite early in the development of their arts. Thus, even level 1 sorcery skills grant the immunity.

Reckless Heart has a sweet new icon.

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Randalllar

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