Patch 46


Patch Notes Contained sections are NEW REINCARNATION, NEW CONTENT, and RACE PERKS.


Reincarnation is no longer mandatory to gain stat points. No more reinc grinds before you get to play. You can gain those stat points just by playing. Reincarnating, however, still has some cool bonuses.

Instead of reincarnating to gain stat points, you will gain a mostly hidden ticker called Accumulated Wisdom. It more or less represents all your Training Points ever earned. To a certain point, it also represents how much TP you get if you still choose to reincarnate. When you reincarnate, you will be SET to your Wisdom in TP. Not added. You can’t build up millions of TP by reincarnating repeatedly.

You get 1 Wisdom per Training Point you earn by killing mobs, quests, or logging in. Remember that killing mobs while you’re at max HP gives triple TP – that’s the new primary way to gain Wisdom as a finished character.

For all of this, it doesn’t matter if you’re at the TP cap. You’ll still get Wisdom for earned TP even if you’re capped on TP.

You also get Wisdom equal to the Training Point cost of any improves you make in a spell or skill. For example, if you imp Slash, you get 30 Wisdom.

Each stat point you reach is called an Enlightenment. Instead of seeing ‘Gar has reincarnated 8 times’ in a character bio, you will see ‘Gar has reached enlightenment 8 times.’ All existing characters keep their reincarnations, converted directly to enlightenments. Some existing characters who qualify will get sudden ‘free’ enlightenments (that they already earned by building / playing but never reincarnated). Log your old toons in to get spammed by enlightenments and get a report on your Accumulated Wisdom.

If you are Human, it is still your racial bonus to get twice as many points from the same number of Enlightenments. For you, 10 Enlightenments = 20 stat points, just as with reincarnations previously.

Enlightenments 1-10 are easy to reach.

1: 10,000 Wisdom

2: 20,000

3: 30,000

4: 45,000

5: 80,000

6: 120,000

7: 165,000

8: 205,000

9: 260,000

10: 320,000 <——- roughly the top normal character mark. 320k TP is also the most you can ever get upon reincarnation.

After that, it gets incredibly hard. It is highly likely nobody will ever reach these values beyond maybe #11. They exist in case content ever extends that far, and to give you something to work for over the years. Believe me, you will NEVER have to worry about random PKs or trolls getting anywhere into these tiers. You yourself might only reach them after exploring several expansions’ worth of content. Botting is not a viable way to reach these numbers. You will most likely end up having to do quests as part of future content that have sizable Wisdom rewards. For example, if you do actually defeat the High Sorcerers and save Biskalane, you’ll receive 500,000 Wisdom.

11: 1,000,000

12: 4,000,000

13: 8,000,000

14: 13,000,000

15: 19,000,000

16: 26,000,000

17: 40,000,000

18: 60,000,000

19: 90,000,000

20: 134,217,727 <— absolute max ever.

So what is Reincarnation good for now?

You can now reincarnate at any time to change your stats or race. When you do, you will always start over with your Accumulated Wisdom in Training Points (up to 320k), and you will be 20 HP. But hit points are not wasted. When you reincarnate, your Accumulated Wisdom pool will be increased by a bonus percentage determined by how much health you built to in your previous life. This is a way of rewarding players who build HP, and a way of balancing HP against Int. The bonus is equal to 1% per 5 max HP you reach, starting at 80.

80 HP = 1%

85 HP = 2%

90 HP = 3%

95 HP = 4%

100 HP = 5%

105 HP = 6%

110 HP = 7%

115 HP = 8%

120 HP = 9%

125 HP = 10%

130 HP = 11% <— Demon natural max*

135 HP = 12%

140 HP = 13%

145 HP = 14%

150 HP = 15% <— typical max

155 HP = 16% <— typical max + Duke Shield

160 HP = 17% <— Half-orc natural max

165 HP = 18% <— Half-orc + Duke Shield

170 HP = 19% <— Draconian natural max**

175 HP = 20% <— Draconian + Duke Shield

180 HP = 21% <— Draconian + Duke Shield + Brass Medallion

(Demon has way more Int and can get more base AW by imping)
(Draconian has reduced Int and can’t get as much base AW by imping)

Now, how do you actually use all these extra stat points?

You can reincarnate and get a free stat reset.

You can use an Ancient Trinket to manual stat change.


1: Kill things, quest, have fun. Everything you do builds towards more stat points.


2: Reincarnate and try out new builds. Have fun. Everything you do builds toward more stat points.


3: Use an ancient trinket or reincarnate to apply new stat points as you earn them.

You will see your AW total when you first log in. You can also see it by saying, in the Hall of Genealogy, “I wish to be informed of my accumulated wisdom.”


Due to numerous player complaints, Waylay Oasis had its portals moved to a new room in the hall so people don’t accidentally go in and die.
There are also two new portals for the two new Prisms.

The Prism of Life is now accessible. When defeated, for 72 hours it is possible to leave the Eternal Wastes by ascending the stairway of life.
This avoids any need to pay 64k or sacrifice 2 hp.

The Prism of Death is now accessible. When defeated, for 72 hours death costs in Biskalane are halved. That means you have a chance to not lose a HP and you’ll lose half as many %s.
The location of these two prisms is a mystery…

Prism of Fire’s third boss stage had its HP reduced by 75%, bringing the total for all three stages in line with the other Prism boss HPs.
Even so, we highly recommend using some sort of elemental strategy here. Cold reduces enemy offense, so some sort of combined cold assault (possibly with hexes) could keep that stage 3 monster from purging you (while doing buttloads of damage).

The spell Bond requires 1 major heartstone of each type as reagents. Nothing’s changed here, we’re just saying it’s possible to cast now that all the Prisms are active.
It’s probably 103’s biggest unofficial ‘quest’ – defeat each Prism three times (since Bond is a prism spell you need min 3 sets) and you can make one of your uber items immune to pvp consequences…

Now that all the prisms are accessible, the Maze of the Minotaur may also be exited through the room at its end once all the Prisms are defeated and the barriers are down.
This will complete the ‘Exit the Maze’ quest for 15,000 TP.

The island’s triple experience at night should now work correctly.
Also, if you’re getting stuck in the Trading Post at night, you know you can blink out or recall, right?

Recall and Egress had their cast time halved. Minimum is now 15 seconds at 99 sp, very close to Rescue.
Light Feet no longer keeps Hide up during attacking or casting or taking damage. You can still run / rest while hidden as long as you have Light Feet up.
It still retains Sneak, however, under almost all circumstances. Letting people fight while Hidden turned out to be too strong.

Offense and Defense caps have been removed. Previously, these values couldn’t go over 2000.
Now, the bars in the stat window go up to 2000 for visual purposes, but you can reach any offense and defense. So can monsters… beware.

Bottles of dye exist now. They can color head items, shield items, and melee weapons.
There are two varieties of dye: one-color and two-color. A one-color bottle of dye will, itself, be all that color. A two-color bottle of dye has a different colored cap. The bottles are the color they will dye. Bottles are single use and are consumed upon use. Choose wisely!

You can now change your human skin color by going to the Hall of Genealogy and saying “I wish to alter my human ancestry.”
You will receive a random skin color of the four if you are human. Repeat until you get what you want. Reincarnating into and out of human will no longer lose your original skin color. Altering your ancestry in the hall of genealogy permanently changes your default human skin color.

You can now change your hair in the Hall of Genealogy. Say “I wish to alter my hair.”
You will get the next hair in a loop, so repeat until you get what you want. Bald is included. Both genders of hair are possible for any character and they don’t look half bad.

You can now change your hair color in the Hall of Genealogy. Say “I wish to alter my hair color.”
You will receive a random hair color of the natural colors. Repeat until you get what you want.

A lot of enormous Meditate costs got reduced. Skills that were previously insane to Meditate are now on par with other spells and skills.
Crystalize Mana no longer cripples your maximum mana while it is surging.
Crippling max mana made the spell more like a penalty than a boon, and didn’t play well with reserved songs. Second Wind was also upgraded not too long ago to not cripple eating and max vigor, so it’s only fitting these related abilities match.


Draconians now have 20% acid resistance in addition to their other resistances.
Pierce and Thrust resists were tweaked down to 5% from 10%.
Draconian stat caps were altered due to suggestions: now 50 might, 30 int, 70 stamina, 30 agility, 50 myst, 50 aim.
This should ease some of the overly narrow ‘build restriction’ of having 10 int max. As a reminder, Draconians have 15% increased punch & touch spell damage, and can rest up to 150 vigor naturally and can eat more than any other race by far. Eating includes potions. You can reincarnate into Draconian in the veteran reincarnation room in the Maze of the Minotaur.

Draconians are now immune to the desert’s dusk acid rain and the Prism of Acid’s acid rain (but not the severe damage when you fall off).
Half-Undines are now immune to the desert’s night blizzard and the Prism of Ice’s water drain.
Half-Demons are now immune to the desert’s day heat and the Prism of Fire’s lung-scorching heat (but not the stepping in lava damage).
Half-Elves are now immune to the Prism of Life’s overhealing danger.
Half-Orcs are now immune to the Prism of Death’s grasping darkness threat.
These are just a nice little perk meant to accentuate the feel of each race. They reflect the inherent resistance strengths of each. Each race therefore has one aspect of the desert they are more effective in. A new race may be coming who is akin to lightning, the one element not on the list above.

Races have now also gained some eyesight light level that lets them see in the dark (or not).

Half demons see very poorly, worse than humans, because they came from somewhere very bright. They’ll have difficulty in poor lighting.
Humans are unchanged.
Half elves are historically from dim forest lands, so they see a little better than humans. Pitch black is still pitch black, though.
Half undines see pretty well, as their ancestors came from the ocean depths. Tier-wise, they’re the first race to whom pitch black becomes vaguely navigable.
Draconians have the second-best eyesight. They need no lighting assistance to see well.
Half orcs see incredibly well in the dark. To them, the darkest caves are well-lit. Some speculate they’re actually using hearing or infravision to aid their senses.

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